All selected work

NBC · COMPETITION REALITY

Turning complexity into an experience the audience can play.

Destination X · Audience · Format · Information design

Destination X is built around a fascinating tension: the audience needs enough information to understand and participate in the game, but never so much that the central mystery disappears.

Contestants travel through Europe without knowing where they are, piecing together clues while trying to determine which information they can trust.

That creates a complex creative problem involving format, character, strategy and information — all competing for the audience’s attention.

Destination X artwork featuring Jeffrey Dean Morgan, contestants and European locations

01 / THE CHALLENGE

Making a complicated idea feel instinctive

The mechanics of Destination X only work if the audience understands the game.

But explaining everything risks slowing down the entertainment and removing the mystery that makes the concept compelling.

The challenge was finding the right balance: establishing enough clarity for viewers to participate while continually protecting uncertainty around the answer.

Every piece of information therefore needed a purpose.

02 / THE CREATIVE APPROACH

Designing around audience knowledge

I approached the format from the audience’s point of view.

What does the contestant know? What does the viewer know? What are they supposed to suspect? And when does a piece of information become meaningful?

Thinking in those terms created a hierarchy between rules, clues, character and strategy.

Essential information could be made clear quickly, leaving more space for the audience to interpret clues, question assumptions and play the game themselves.

03 / CREATIVE JUDGEMENT

Knowing what to reveal — and what to withhold

Mystery depends as much on withholding information as revealing it.

Too little information creates confusion. Too much removes anticipation.

The creative judgement was in finding the space between those two extremes, deciding when clarity was essential and when uncertainty was actually more entertaining.

Character also played an important role. Clues became more engaging when they affected decisions, alliances and behaviour rather than simply functioning as pieces of information.

The format became not just a question of “Where are they?”, but of how different people responded when they didn’t know.

04 / COLLABORATION

Solving creative problems within real constraints

Working with the production team meant bringing together challenge mechanics, character, geography and strategy while responding to the practical realities of material already captured across an ambitious international production.

Those constraints made clarity even more important.

Rather than treating practical limitations separately from the creative challenge, I approached them as part of the same problem: understand what the audience needs, identify the strongest available ingredients and find the simplest way to make them work together.

05 / THE OUTCOME

A format the audience can understand without having it explained to them

The result was an audience experience where viewers could understand the game, follow the characters and actively participate in solving the mystery without losing the uncertainty at the heart of the format.

For me, Destination X demonstrates an important part of creative leadership:

Take something complicated, understand what really matters to the audience and build everything else around that.

THE AUDIENCE RESPONSE

A new format that found an audience.

Viewers reached across platforms
20M+
New show of the summer
#1
Cross-platform premiere audience
4.2M
Week-on-week growth among Adults 18–49
+20%